First the pieces:
Smooth Grey
Now here is the system I devised in order to find out where to place this collection of stones:The Danno Rock Divination system
-The determining qualities-
distance - between stones
distance - between stones and user
texture - of pieces determines a state
color - individual color determines a state
-Mechanics-
Divide map into 4 quadrants (top level) [outlined in Green]
Divide top quadrants into 4 more quadrants (mid level) [outlined in Orange]
Divide mid quadrants into 4 more quadrants (low level) [outlined in Blue]
-The Smooth Stones-
The closet smooth stone determines where on the top level
The furthest smooth stone determines where on the mid level
The two stone that are closest together determine where on the low level
Smooth Grey - bury the pieces
Smooth White - put the pieces above the ground (like a tree)
Smooth Red - put the pieces in the sun
Smooth Marbled - put the pieces in shadow
-The Rough Rocks-
Depending on the distance between rough rocks and smooth stones a variety of things may happen.
The potential changes are worked out by determining the three closest rough rocks to the smooth stone that is closest to the user. Then by going in order of furthest of the these rough rocks to the closest of these rough rocks the changes that these rocks cause are enacted.
The following explanations detail what changes may be brought about by the proximity of the rough rocks to the smooth stones:
Grey White Big - shifts zone clockwise once
Grey White Small - shifts zone counter-clockwise once
Lava - the smooth stone that determines top level is shifted to next furthest
Jagged White - the smooth stone that determines mid level is shifted to next closest
Tiger - the pair of smooth stones that determines low level is changed to those that are furthest apart
Rough Grey - re-throw the pieces
Okay, so there you have it. Now to test and see if it works out alright.
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